In context of my bachelor thesis „Procedural Content Generation with Wave Function Collapse“ I developed a wave function collapse generator in Unity3D in the winter term of 2020. The generator reads from an image sample and can produce a synthesized image from it.
Download „Wave Function Collapse Generator“
The program is based on a wang tile generator, which I programmed as a submission for the course “Tool- and Plugin Programming” in the summer term of 2020.